ðķNetwork - UE SDK
Integrate the Network System
Last updated
Integrate the Network System
Last updated
The Networking is completely handled by the Unreal Online Subsystem. However (if using the deprecated parameter bSendPose that allows for a sending of the poses over the network), we want to be able to receive and apply an animation coming from a proxy.
Add a AnimSequenceSamplerComponent.
Make sure that your actor, KinetixCharacterComponent and AnimSequenceSamplerComponent are scheduled for replication: