ðķNetwork - UE SDK
Integrate the Network System
Network Implementation
The Networking is completely handled by the Unreal Online Subsystem. However (if using the deprecated parameter bSendPose that allows for a sending of the poses over the network), we want to be able to receive and apply an animation coming from a proxy.
Add a AnimSequenceSamplerComponent.
Make sure that your actor, KinetixCharacterComponent and AnimSequenceSamplerComponent are scheduled for replication:
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