KinetixCore.Animation
Last updated
Last updated
OnRegisteredLocalPlayer
None
Called upon updated informations on account.
OnPlayedKinetixAnimationLocalPlayer
const FAnimationID&
Called upon animation being played from local player.
OnPlayedAnimationQueueLocalPlayer
const TArray<FAnimationID>&
Called upon animation queue is played from local player
OnAnimationStartOnLocalPlayerAnimator
const FAnimationID&
Called upon animation starts on animator
OnAnimationEndOnLocalPlayerAnimator
const FAnimationID&
Called upon animation ends on animator
RegisterLocalPlayerAnimator(
Animator _Animator
)
void
Register Local Player Animator
RegisterLocalPlayerAnimInstance(
UAnimInstance* InAnimInstance
)
void
Register Local Player AnimInstance
UnregisterLocalPlayer()
void
Unregister the Local Player
PlayAnimationOnLocalPlayer(
const FAnimationID& InAnimationID
)
void
Play animation on Local Player
PlayAnimationQueueOnLocalPlayer(
const TArray<FAnimationID>& InAnimationIDS,
bool _Loop
)
void
Play animation queue on Local Player
StopAnimationOnLocalPlayer()
void
Stop animation on local player
LoadLocalPlayerAnimation(
const FAnimationID& InAnimationId, FString& InLockID,
const FOnKinetixLocalAnimationLoadingFinished& OnSuccessDelegate
)
void
Load a local player animation
LoadLocalPlayerAnimations(
TArray<FAnimationID>& InAnimationIDs, FString& InLockID,
Action _OnSuccess
)
void
Load local player animations
UnloadLocalPlayerAnimation(
TArray<FAnimationID>& InAnimationID, FString& InLockID,
const FOnKinetixLocalAnimationLoadingFinished& OnSuccessDelegate
)
void
Unload a local player animation
UnloadLocalPlayerAnimations(
TArray<FAnimationID>& InAnimationIDs, FString& InLockID,
Action _OnSuccess
)
void
Unload local player animations
GetLocalKCC()
UKinetixCharacterComponent*
Get the Local Kinetix Character Component [Returns : Local Kinetix Character Component]