Avatar Mask
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Create an Avatar mask.
Follow these steps in project view :
Right Click
> Create > Kinetix > AvatarMask
In the inspector, you can click on each individual node to enable (in green) or disable (in red) the bone. Hovering the node will show the name of the bone.
For the Mask to be applied on a character, you need to call the corrisponding SetMask
method.
Example:
The KinetixMask
can be modified in runtime using the method SetEnabled
Example: