📂Unity SDK Changelog
Unity SDK 1.10.0 - October 16, 2024
Added:
Improvements on Animation Load methods allowing you to get the loaded KinetixClip and know when the full emote is downloaded and ready to use
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Unity SDK 1.9.0 - September 4, 2024
Added:
Kinetix Mask now allows you to select parts of the avatars that you want to stop the animation on
You can now pass an avatar separately from the animator, allowing more compatibility with projects requiring a Generic avatar
Added more samples for IK and Validation flow (still in beta)
Fixed:
Loading multiple animations at the same time no longer assign the same data to all
SDK now fully functions with SynchronisationContext.SetSynchronisationContext
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Unity SDK 1.8.0 - August 21, 2024
Added:
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Unity SDK 1.7.3 - August 12, 2024
Fixed:
RetakeEmoteProcess now passes the full URL for the PWA instead of just a token.
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Unity SDK 1.7.2 - July 31, 2024
Added:
Manual cache clearing for UGC Url
Fixed:
RootMotion not applying
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Unity SDK 1.7.1 - July 10, 2024
Fixed:
Animator not being enabled back after emote being played
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Unity SDK 1.7.0 - June 17, 2024
Added :
[Closed Beta] Integrated API routes for validation and retake
Download of emote file now scales with the user's bandwith, allowing for a better control
Fixed:
SDK now allows for blendshape editing while animation is playing
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Unity SDK 1.6.0 - May 23, 2024
Added :
FrameController - introducing new features: Pause/Resume, Loop, Go To Time, Adjustable Playrate / Play backward, Trim animation (Play subpart of emote). See https://docs.kinetix.tech/integration/integrate-kinetix-sdk/sdk-integration-in-unity/sdk-core-modules-activation-unity/animation-system-unity/frame-controller
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Unity SDK 1.5.0 - April 18, 2024
Added :
Custom retargeting emotes are now loaded with their own thumbnails
Removed :
Obsolete method AssociateEmotesToUser
Alias features
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Unity SDK 1.4.3 - March 26, 2024
Fixed :
Edge case where an emote could not be played a second time
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Unity SDK 1.4.2 - March 21, 2024
Fixed :
Fixed Demo scene script wrong "using" statement
Fixed assembly loading bug
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Unity SDK 1.4.1 - January 03, 2024
Fixed :
Demo scene is now in the samples
Fixed a wrong "using" statement
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Unity SDK 1.4.0 - December 20, 2023
Added :
SDK now fully supports in-house kinanim format, allowing Emote streaming.
New networking implementation, easier and removing most costs on the game developper's side
Removed :
Support for Emote Wheel UI
Support for Alias and Contextual features
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Unity SDK 1.3.0 - November 4, 2023
Added :
SDK now fully supports Contact Aware Retargeting implementation: upload your avatar in the Developer Portal.
Fixed :
Fixed an issue where a specific rig hierarchy could cause a crash
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Unity SDK 1.2.0 - September 26, 2023
Added :
Alias system to fetch emotes directly from portal via aliases.
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Unity SDK 1.1.0 - August 22, 2023
Added :
Added Multi Character management to play animations on your avatar, NPCs, or within your in-game shop
Added Smart Cache to avoid overloading the storage
Updated :
Improved Retargeting performances
Fixed :
Fixed an issue of transition through the ground on some edge cases
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Unity SDK 1.0.1 - August 14, 2023
Updated :
Fix and improvements on Legacy AnimationClip behaviours
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Unity SDK 1.0.0 - August 4, 2023
Updated :
Global Core Refacto and Stabilization
Improved Ground Contact in Retargeting System
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Unity SDK 0.7.2 - June 28, 2023
Fixed :
It's now possible to call UnregisterLocalPlayer just after registering it.
We have added a safeguard after multiple register on LocalPlayerCharacter and RemotePlayerCharacter.
Fixed an issue that didn't dispose components on GameObject while calling UnregisterLocalPlayer.
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Unity SDK 0.7.1 - June 21, 2023
Fixed :
Improved general stability on fetching emotes
Improved Gamepad Controller behaviours
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Unity SDK 0.7.0 - June 9, 2023
Added :
Context Module to play emotes on specific context
Fixed :
Misc bug fixes and performance improvements
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Unity SDK 0.6.0 - May 9, 2023
Added :
Create UGC Emote with Companion in the new Create tab
Assign Verified Emotes to your users
Web2 user account handling
Kinetix SDK API interaction
Hide/Show Emote Wheel tabs
Updated :
New batch of 3 test Emotes
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Unity SDK 0.5.1 - April 19, 2023
Updated :
Improved retargeting on high ratio avatar differences
Removed "Open" action from Input Action Map
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Unity SDK 0.5.0 - April 17, 2023
Added :
Kinetix Package Manager to install modules of the SDK (Core, UI Common and UI Emote Wheel)
New Input system compliancy and new Input Customizer that let you customize inputs for any controllers. We do now support GamePad from scratch in addition to Touches and Mouse Input.
New example Photon Fusion for the network system integration
Updated :
Full rework on the network system that increase scalability and memory usage.
Update From 0.4 :
We have reworked the Network System for scability concerns. We have removed methods that allow to play an animation on remote peer. You can now synchronize the frame poses directly through your network system by using our Serializer and Deserializer (You can read more informations on Network Synchronization part)
We have removed the parameters MaxPersistentDataStorageInMB and MaxRamCacheInMB in KinetixCoreConfiguration for flexibility. By using our UI Emote Wheel, emotes will be free from memory by design. Otherwise you can call the Unload method in our API to free the memory.
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Unity SDK 0.4.1 - March 31, 2023
Fixed :
UGC emotes are now centered on the avatar
Pages Label on the inventory is now refreshed
The error "'Animator' does not contain a definition for 'keepAnimatorStateOnDisable'" has been fixed.
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Unity SDK 0.4.0 - March 06, 2023
Added :
Root Motion System
UI Customization (Light Theme, Dark Theme and Custom Theme)
Localization System
New Web2 package
Updated :
Removed "AddFreeAnimation" method from Account class. Refer to "Import Free Emotes" section in documentation.
Updated UI Initialization directly through the class KinetixUIEmoteWheelConfiguration in the KinetixUI initialization. Refer to "UI Integration" section in documentation.
Update From 0.3.0 :
If you were using "AddFreeAnimation" method, you can import animations locally now through our custom editor to import them locally.
If you were using the ScriptableObject ConfigurationUI, you can transfer your initialisation informations in parameter of KinetixUI.Initialize method.
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Unity SDK 0.3.0 - January 27, 2023
Added :
MaxPersistentDataStorageInMB added in KinetixCoreConfiguration
MaxRamCacheInMB added in KinetixCoreConfiguration
Updated :
Improved Foot Correction Retargeting
Improved Memory Management
Reduced Emote Loading duration on remote peers
No more specific version of Newtonsoft required
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