ðĻCustom Animation System
Learn how to seamlessly integrate the Kinetix SDK with your own Animation System for Unity.
We still deliver our Agnostic Network solution so you'll be notified through an event when an animation is played and call a function to get the retargeted animation and play it in your system.
Local Player
To register/unregister your local player avatars:
Get callbacks to get informed when an animation is played on local player:
To retrieve AnimationClip Legacy to and play it in your system for your local player:
Learn more about our Animation functions in KinetixCore.Animation
Remote Peers
To register/unregister remote peer avatars:
Get callbacks to get informed when an animation is played on remote peer:
To retrieve AnimationClip Legacy to and play it in your system for remote peer:
Learn more about our Network functions in KinetixCore.Network
NPC or other local avatars
In addition to the local player or remote players, you can also register other avatars (to animate your NPCs or shop avatars for example).
The registering of the avatar returns a string representing the unique Id (UUID) to pass as parameter to the subsequent functions.
You then load the animations for the avatar UUID:
And play the animation with:
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