GetAnimationMetadataByAnimationIds(
AnimationIds _AnimationIds,
Action<AnimationMetadata> _OnSuccess,
Action _OnFailure
)
void
Get metadata of a specific animation
GetAnimationMetadataByAnimationIds(
string _EmoteID,
Action<AnimationMetadata> _OnSuccess,
Action _OnFailure
)
void
Get metadata of a specific animation
IsAnimationOwnedByUser(
AnimationIds _AnimationIds,
Action<bool> _OnSuccess,
Action _OnFailure
)
void
Check if animation is owned by connected user
IsAnimationOwnedByUser(
string _EmoteID,
Action<bool> _OnSuccess,
Action _OnFailure
)
void
Check if animation is owned by connected user
GetUserAnimationMetadatas(
Action<AnimationMetadata[]> _OnSuccess,
Action _OnFailure
)
void
Get metadatas of connected user's animations
GetUserAnimationMetadatasByPage(
int _Count,
int _PageNumber,
Action<AnimationMetadata[]> _OnSuccess,
Action _OnFailure
)
void
Get metadatas of connected user's animations by pagination
GetUserAnimationMetadatas
TotalPagesCount(
int _CountByPage,
Action<int> _OnSuccess,
Action _OnFailure
)
void
Get total pages of user's animation based on _CountByPage
LoadIconByAnimationId(
AnimationIds _AnimationIds
Action<Sprite> _OnSuccess,
CancellationTokenSource token
)
void
Load an icon into a sprite based on AnimationIds
LoadIconByAnimationId(
string _EmoteID
Action<Sprite> _OnSuccess,
CancellationTokenSource token
)
void
Load an icon into a sprite based on EmoteID
UnloadIconByAnimationId(
AnimationIds _AnimationIds
Action _OnSuccess,
Action _OnFailure
)
void
Unload an icon
UnloadIconByAnimationId(
string _EmoteID
Action _OnSuccess,
Action _OnFailure
)
void
Unload an icon