🔐Account Management in Unity

Learn how to manage your players' accounts and their Kinetix emote content.

Account Implementation

Connecting your user

Each time an user logs in with their email or username in your game, call:

KinetixCore.Account.ConnectAccount(string _UserId, Action _OnSuccess = null, Action _OnFailure = null);

Disconnecting your user

And each time an user logs out, call:

KinetixCore.Account.DisconnectAccount();

Fetching your user's emotes

You can retrieve manually the user's emotes through the API of the core package via this method :

KinetixCore.Metadata.GetUserAnimationMetadatas(Action<AnimationMetadata[]> 
                                               _Callback);

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