Kinetix Documentation
Website
  • 🖐ïļWelcome
  • 🕚About Kinetix
  • 🖌ïļUser-Generated Emote
    • ðŸĪ–Video-to-animation AI
    • ðŸĪļKinetix Emote Standards
    • ðŸĶīRetargeting
    • 🏂Kinanim (Emote streaming)
    • 🖊ïļTry the User-Generated Emote feature
  • INTEGRATION
    • ðŸĪ·SDK or API: what to choose
    • ðŸĪĐKinetix SDK
      • ⚙ïļSDK - Core Package
      • ðŸ§ĐSDK - Sample scene
      • 🧑‍ðŸ’ŧTested & approved Game Engines for the SDK
      • ðŸ’ŧSDK Integration in Unity
        • ⮇ïļSet-up Unity & Import the SDK
          • 🔑Get your Game authentification API Key
          • ⚙ïļSetup your Unity environment
          • 🔧Install the Kinetix SDK in Unity
          • âŒĻïļSDK Initialization - Unity
        • ⚡Quickstart - Unity SDK
        • ðŸĶ‹SDK Core Modules activation - Unity
          • 🔐Account Management in Unity
          • 💃Animation System - Unity
            • ðŸŽĒUnity's Animator System
            • ðŸŽĻCustom Animation System
            • ðŸŒģRoot Motion
              • RootMotion + NavMeshAgent
            • 🎞ïļFrame Controller
            • 💊IK Controller
            • ðŸŦĨAvatar Mask
          • ðŸ“ķNetwork - Unity SDK
            • Photon PUN
            • Photon Fusion
        • 🕚User-Generated Emote integration (Unity)
          • Embedding the PWA in your Unity application
          • Validation / Retake
        • 🚧How to update Kinetix SDK in Unity?
        • 📕SDK API Reference - Unity
          • KinetixCore
          • KinetixCore.Account
          • KinetixCore.Animation
          • KinetixCore.Metadata
          • KinetixCore.Network
          • KinetixCore.UGC
        • 📂Unity SDK Changelog
      • ðŸ•đïļSDK Integration in Unreal Engine
        • ⮇ïļSet-up Unreal Engine & Download the SDK
          • 🔑Get your Game authentification API Key
          • ⚙ïļSet up your Unreal Engine environment
          • 🔧Install the Kinetix SDK in Unreal
          • âŒĻïļUE SDK Core Package Initialization
        • ⚡Quick Start
        • ðŸĶ‹SDK Core Modules activation - Unreal
          • 🔐Account Management - UE
          • 💃Animation System - UE
            • Local player system in Unreal Engine
            • Avatar system in Unreal Engine
            • Without uploading an avatar (deprecated)
              • Animation in a Third Person Template
              • Animation in an existing project
          • ðŸ“ķNetwork - UE SDK
        • 🕚User-Generated Emote integration (UE)
        • 📕SDK API Reference - UE
          • KinetixCore
          • KinetixCore.Account
          • KinetixCore.Animation
          • KinetixCore.Metadata
          • KinetixCore.Network
        • ⮆ïļUpdating from 0.3 to 0.4
        • 📂UE SDK Changelog
    • 😍Kinetix API
      • 🔑Get your Authentification API key
      • 🔌API routes
      • 🊝API Webhooks
      • 🏓Possible Return Codes
  • Management
    • 🚊Developer Portal
      • ðŸ‘―Avatar Upload
      • ðŸ‘ŪUGC Moderation
    • 🖌ïļUGE: Guides & Best Practices
      • 📐User-Generated Emote specifications
      • 👌Video recording best practices
      • ðŸ‘ŧUser-Generate Emote Use Cases
  • SUPPORT
    • 📎Bugs reports & features requests
    • ❓FAQ
      • FAQ: General questions
      • FAQ: Unity SDK
      • FAQ: Unreal Engine SDK
    • ðŸĪ•Troubleshooting
    • 📚Glossary of terms
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On this page
  • Step 1: Register Your Model
  • The code
  • 1. Register your local player
  • 2. Get the metadata
  • Fill the reference skeleton
  • Load the animation
  • Play the animation

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  1. INTEGRATION
  2. Kinetix SDK
  3. SDK Integration in Unreal Engine
  4. SDK Core Modules activation - Unreal
  5. Animation System - UE

Local player system in Unreal Engine

How to use the new Local player system in Unreal

PreviousAnimation System - UENextAvatar system in Unreal Engine

Last updated 9 months ago

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The SDK utilizes our advanced online retargeting system to enhance the quality of your emotes by generating animations directly onto your skeleton. This removes the need for runtime retargeting.

Step 1: Register Your Model

  1. Upload Model:

    • Navigate to the "Avatar Set up" tab.

    • Upload your model as a .fbx file.

  2. Map the Bones:

    • Map the bones of your avatar. For detailed guidance, follow the instructions provided on Avatar Upload.

Animations generated BEFORE adding your avatar will not work with your newly added avatar.

  1. Display Avatar ID:

  • Once your setup is complete, click on "Display ID" and copy it for use in Unreal Engine.

Your setup is done. Click on "Display ID" and copy it.

Now let's get back to Unreal.

The code

Make sure you initialized the KinetixCore as shown in UE SDK Core Package Initialization

1. Register your local player

  • Configure your pawn as usual.

  • Register your AnimInstance and paste the copied Avatar ID into the Avatar UUID's field.

Make sure you configured an AnimBlueprint on your SkeletalMesh.

2. Get the metadata

Retrieve the metadata of an animation ID using GetAnimationMetadataByAnimationID.

"InAnimationID" was filled with one animation ID given by "GetUserAnimationMetadatas"

Fill the reference skeleton

Before loading an animation, fill the skeleton that will be used to decompress the animation.

Load the animation

Use the received metadata to load the animation. The avatar ID should be the one you have in your clipboard.

Play the animation

And then, simply play the animation on your avatar!

Go to .

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Kinetix Portal
Example of avatar available