ðŸ“ķNetwork - UE SDK

Integrate the Network System

Network Implementation

The Networking is completely handled by the Unreal Online Subsystem. However, we want to be able to receive and apply an animation coming from a proxy.

  1. Add a AnimSequenceSamplerComponent.

  2. Make sure that your actor, KinetixCharacterComponent and AnimSequenceSamplerComponent are scheduled for replication:

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