Import KinetixCore and its dependencies

Import the Kinetix Unreal SDK
Before you go further, please ensure that you have installed all the dependencies from our previous section.
  1. 1.
    Open your versioning application and clone the following repository inside a "Plugins" folder (you may have to create it yourself at the root of your project) from :
Add a dot "." at the end of the url to avoid creating a folder with the name of the project and have everything inside the project's "Plugins" folder.
If you're using Git from the command line, you can add "--depth 1" to your command to reduce the fetch's size:
git clone . --depth 1
  1. 2.
    Then clone the glTFRuntime project from the URL below (still within "Plugins" folder):
git clone
  1. 3.
    You should have at least these packages in your "Plugins" folder.
  1. 4.
    Once the project is cloned, open it. It will ask you to build the missing modules. Select "Yes".
The process can take some time depending on your configuration.
  1. 5.
    To ensure that the plugins are well installed, open the "Content Browser", click on "Settings" then "Show Plugin Content"
  1. 6.
    Now that KinetixCore has been imported, you can start the initialization at Initialize Core package.