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Download & set-up

Quickly integrate Kinetix's SDK on Unreal.

Step-by-step guide

Follow this tutorial to use the Third Person Template to illustrate an integration.

Creation of the project

Follow these steps to have a default Third Person Template project:
  1. 1.
    Launch Unreal Engine (5.2 here)
  1. 2.
    The Unreal Project Browser opens. Select the "Games" section, then select "Third Person", configure it to be Blueprint and name it (we will call it here "KinetixIntegration")

Adding the Kinetix SDK to the project

Follow the steps in Download & set-up in order to setup the environement and import KinetixCore.

Using the SDK

User Connection

Add a way to connect your user via a unique UserId: Account Management

Prepare the pawn for Emote playing

Register the default character of the template as your local player in Kinetix, and prepare it for Emote playing Animation in a Third Person Template

Displaying the UI

You can follow the instruction on Emote Wheel UI, using the BP_ThirdPersonCharacter to implement the nodes.