Download & set-up
Quickly integrate Kinetix's SDK on Unreal.
Follow this tutorial to use the Third Person Template to illustrate an integration.
Follow these steps to have a default Third Person Template project:
- 1.Launch Unreal Engine (5.2 here)

- 2.The Unreal Project Browser opens. Select the "Games" section, then select "Third Person", configure it to be Blueprint and name it (we will call it here "KinetixIntegration")

Register the default character of the template as your local player in Kinetix, and prepare it for Emote playing Animation in a Third Person Template
You can follow the instruction on Emote Wheel UI, using the BP_ThirdPersonCharacter to implement the nodes.
Last modified 22d ago