The Emote Wheel UI package contains the following samples
  • QuickStart => How to initialize the KinetixCore, the KinetixUIEmoteWheel and register an avatar to play the animations
  • Events Demo => How to listen to events from the KinetixCore
  • Legacy Demo => How to animate the avatar as legacy from its Component's animation
  • AnimationQueue Demo => How to create and queue animations
  • Translations => How to initialize the UI with a language and change it at runtime
  • Theme => How to initialize the UI with a default theme (Dark or Light) and shows an example of a Custom Theme
  • Input Manager => How to create and apply a Custom Input Manager to change keyboard and gamepad inputs