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Emote integration client side with the SDK

Assign an Emote to any gamer.

Introduction

Attribute any Emote to any gamer with the Kinetix SDK using Emote IDs.
An account must have been logged using the ConnectAccount method
KinetixCore.Account.ConnectAccount(string _UserId)
You also have to pass your GameKey when initialising the SDK
To associate an Emote to a gamer, just call the following method:
KinetixCore.Account.AssociateEmotesToUser(
string emoteID,
Action OnSuccess = null,
Action<string> OnFailure = null
)
OnFailure will provide a message explaining the reason of the failure
For exemple to add the Slight_wave emote to the logged gamer, use
KinetixCore.Account.AssociateEmotesToUser("679baafe-df6c-44e8-a8a3-d2c70eb11ec1")
Copy and paste the Emote ID of our example Emotes!