Overriding Kinetix Localization
How to use your own translations for the Kinetix UI
To do so, please follow this procedure:
- Duplicate the CSV file situated at Plugins/Kinetix/Translation/Kinetix SDK UI Translations.csv
- Remove the entries you don’t need. Please note that you need to keep the tabulations for the translation to be connected to the wanted language.
- Save your file and if it is not done already, import it into your Unity project
- In Unity’s menu, go to “Kinetix > UI > Kinetix Translation Importer”
- Select your file in the window’s field
- Click on the “Import” button
- Your file has been renamed and moved. Its path is now “Assets/Resources/Kinetix/Translations/KinetixTranslationsOverride.csv”
If you have override Chinese or Japanese languages :
- Find in the hierarchy NotoSansSC / NotoSansJP / Your own fallback font
- Select it and click on “Update Atlas Texture”
- Then find the character import method dropdown, and choose “Custom Characters”
- In the textarea, paste the characters from your file
- Click “Generate Font Atlas”
- Scroll to click on the “Save” button
That’s it, you’re set and ready to use the Kinetix SDK with your own translations!
Last modified 4mo ago